Geomagic releases new Freeform and Claytools 3D modeling software
Geomagic®, a global company providing 3D technology for digital reality, announced that it has released two new versions of software from its Sensable Group’s 3D modeling product lines – Freeform® v12 SP2 and Claytools® v4. These new releases are the first since Geomagic’s April 2012 acquisition of Sensable Technologies, Inc., and the Freeform Plus release is the first instance of incorporating Geomagic technology into a Sensable 3D modeling product.
Freeform v12 SP2 is an update release to v12, which shipped earlier this year, with key features and usability enhancements that allow customers to save time and effort when designing highly detailed and complex organic models. It adds support for 3D Connexion’s SpacePilot Pro and SpaceMouse Pro, which can be used in addition to Sensable’s force feedback haptic device, to allow enhanced 3D manipulation. Additionally, Freeform Plus users now have advanced auto-surfacing capabilities, incorporated from Geomagic Studio. Autosurfacing is used to convert Freeform’s voxel or polygonal models into solid and surface models, so they can be imported into traditional CAD engineering programs such as Dassault’s SolidWorks®, PTC’s Creo®, or into CAM products for tool path generation.
“I am impressed with the way that Geomagic’s surfacing capabilities are now incorporated into Freeform Plus,” said Nancy Hairston, principal of SculptCAD in Dallas, Texas. “It’s fast and produces excellent results, especially on thin objects and highly detailed areas which can be difficult to handle.” She adds, “It’s a fantastic combination making Freeform that much stronger and efficient. We look forward to seeing additional integration of the Sensable and Geomagic products lines moving forward.”
Claytools v4 is a new release of the organic 3D modeling software targeted at sculptors, prototypers, model makers, jewelry designers and digital content creators. New features make it easier to achieve complex, organic designs, including:
• Curve Spheres – replicating the sculptor’s real world armature, allows designers and sculptors to quickly create volumetric models controlled by an underlying curve skeleton. Allowing quick volume studies, fast re-posing and base model generation.
• New Mesh tools, such as Mesh Division, allow a toy designer, for example, to take an animated character model that is highly faceted, and in 1 or 2 clicks replace the facets with a smooth surface ready for production.
• Paint – ability to paint models and project or map imported images onto models
• Enhanced Carving tools, a new Pipe tool, improved capabilities for modeling with curves
• Hot Wax Tool – replicating more subtle techniques, this allows sculptors to gain a finer control when sculpting, as well as combining multiple tools into one for a faster, more natural workflow.